A first-person WWII bomber crew sim. Every station built from the 1944 manuals.
Trailer
The crew
Realism
A 75-round burst takes a barrel to its limit, and it takes about 15 minutes to cool. Keep firing and it glows, jams more often and shoots wider.
TM 9-225, Browning machine gun cal. .50Each gun is charged twice before it will fire, the way the turret manual says. When it jams, you clear it by hand.
T.O. 11-45C-1, Sperry upper turret700 rounds a minute cold, rising to 850 as the buffer oil warms up.
TM 9-225Every round is drawn. The belt peels up off the top of its box and runs over the rollers to the gun.
A spare box weighs about 17 kg. You carry it with both hands and walk slower, and if you set it down over open bomb doors, it's gone.
Rounds feel the drag of the air at 20,000 ft and drift back with the bomber's speed. 75% land inside a 4-mil circle; the K-3 sight computes the lead.
AN 11-45C-5; Air Forces Manual No. 64, Fighter Gunnery (1945)
About
Mojo's Milsim is an independent studio making a crew sim of the B-17G. Parts are measured from wartime manuals, drawings and photos, down to the landing gear.
A single-player campaign comes first. A co-op mode for up to four crew is planned.
AN 01-20EG-2 Fig. 1, general arrangement
Fig. 381, armament diagram
Fig. 90, landing gear
T.O. 11-45C-1 Fig. 6, upper turret
Bombardier's Information File, the Norden
Sources